Arma 3 eden vehicle respawn2/12/2023 ![]() ![]() It then reads the settings supplied via the module from the editor and recalls itself for each vehicle synced to the module, passing the vehicle and settings. But I also have a vehicle which is spawned in script and then synced using synchronizedobjectsadd to a second vehicle respawn module (placed in the editor) but it doesn't do anything when the vehicle is destroyed.Syncing vehicles spawned in a running mission will not add the respawn functionality to them, BUT it is used as part of the modules script for checking the vehicle for desertion and also respawn position if 'Position > Respawn positions synchronised to vehicle' is used.Īll the module does at start is call BIS_fnc_moduleRespawnVehicles passing it the module(logic). ![]()
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